
- #Spelunky 2 patch notes update#
- #Spelunky 2 patch notes Pc#
- #Spelunky 2 patch notes series#
Front layer players should now be moved to a safe spot when the eggship is taking off. Fixed mole being crushed on receiving whip damage inside a floor. Fixed mole state after being killed by an explosion. Fixed mole state on being stunned while it is leaving or entering a floor tile. Projectiles such as shotgun bullets now burst poison bubbles. Addressed a bug where a seemingly safe teleport could sometimes still crush the player. Improved scenario where blowing up the entrance to Waddler could also blow up a nearby vault. Addressed a bug where totem traps were being generated inside water pools.
Duat’s special altar is now guaranteed. Sliding walls no longer spawn hovering above spikes as if these were solid floor tiles. Prevented cosmic orbs from spawning right next to pipe entrances. Traps should no longer generate on top of existing cookfires (or any other items, for that matter). Prevented giant spiders from spawning on thorny vine ceilings. Arena level previews now correctly flip conveyor belts on all rooms. Arena rules won’t be set as “Custom” unless a value actually changes. Implemented configurable player ghost breath cooldown. Ghosts now spawn in deathmatch even if you’ve run out of lives.
Added “Very High” crate frequency setting.Arena will no longer spawn generic crates on level generation.Added player indicators during the start of the match.Added back button to the team selection scene.Added skip option to end a match in case only bots are alive.Added new “End Match” option to the arena.Players can now add one bot at a time, up to three.Added different selectable personalities to the AI.
#Spelunky 2 patch notes Pc#
Added cross-progress between Switch and PC (working on the preview build, but no Steam build yet). Added button auto-repeat to some UI screens (like leaderboards). Players should now be able to exit to the title screen after playing the daily. Added new languages: Russian, Chinese (Traditional and Simplified), Japanese and Korean. A lot of performance improvements of implementation-details and rendering (no gameplay sacrifices were done to improve performance). Spelunky 2 patch notes – (August 27, 2021) New features
Spelunky 2 patch notes – (August 27, 2021). #Spelunky 2 patch notes series#
Spelunky 2is available on PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch, and PC.
#Spelunky 2 patch notes update#
You can also check out the patch notes for update 1.26 below. Of course, fixing bugs and any game-breaking problems is still on the table (although “game-breaking” is open to interpretation haha).” “That’s a personal preference for me as a creator, to try and preserve the single player experience as much as possible after release. “Our focus will continue to be on multiplayer and online,” Yu writes. That said, you shouldn’t expect any new single player content for now, with the focus being squarely on the game’s multiplayer experience. Yu says that with this update, all of Spelunky 2’s major multiplayer goals have been met- though the developer will continue to look at feedback from players to make necessary updates and changes. Players can now play online with friends or randoms in Adventure or Arena Mode across PlayStation, Xbox, Nintendo Switch, and PC. Developer Derek Yu has confirmed that with its newest update, Spelunky 2 has added cross-platform multiplayer. If you’re hopelessly addicted to Spelunky 2 and can’t stop diving deep into its procedurally generated depths (and let’s face it, chances are you very well may be), there’s good news for you.